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Amiga Games: 500 MB Amiga Software
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500 MB Amiga Software - Euber 130 - Amiga Games Disc & Mag.iso
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spiele
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uchess
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uchesssrc.lha
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nondsp.c
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C/C++ Source or Header
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1992-12-17
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21KB
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956 lines
/*
* nondsp.c - UNIX & MSDOS NON-DISPLAY, AND CHESSTOOL interface for Chess
*
* Copyright (c) 1988,1989,1990 John Stanback
* Copyright (c) 1992 Free Software Foundation
*
* This file is part of GNU CHESS.
*
* GNU Chess is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* GNU Chess is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with GNU Chess; see the file COPYING. If not, write to
* the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#include <ctype.h>
#include <signal.h>
#ifdef AMIGA
#include <exec/types.h>
#include <exec/exec.h>
#include <proto/exec.h>
#include <proto/dos.h>
#include <proto/graphics.h>
#include <proto/intuition.h>
#endif
char HintString[80];
#define SIGQUIT SIGINT
#ifdef MSDOS
#include <dos.h>
#include <conio.h>
#include <stdlib.h>
#include <string.h>
#include <time.h>
#else
#include <stdio.h>
#include <dos.h>
#include <stdlib.h>
#include <string.h>
#include <time.h>
/*
#include <sys/param.h>
#include <sys/types.h>
#include <sys/file.h>
#include <sys/ioctl.h>
*/
#endif
#include "gnuchess.h"
char IllegalString[40];
extern int AmigaStarted;
int IllegalMove=0;
int Mate=0;
int DrawnGame=0;
char MateString[40]={0};
#ifdef DEBUG
INTSIZE int debuglevel = 0;
#endif /* DEBUG */
unsigned INTSIZE int MV[MAXDEPTH];
int MSCORE;
#if defined CHESSTOOL || defined XBOARD
INTSIZE int chesstool = 1;
#else
INTSIZE int chesstool = 0;
#endif /* CHESSTOOL */
extern char mvstr[4][6];
int mycnt1, mycnt2;
char *DRAW;
extern char *InPtr;
extern INTSIZE int pscore[];
void
Initialize (void)
{
mycnt1 = mycnt2 = 0;
#if defined CHESSTOOL || defined XBOARD
#ifndef SYSV
setlinebuf (stdout);
#else
setvbuf (stdout, NULL, _IOLBF, BUFSIZ);
#endif
printf (CP[43]); /*Chess*/
if (!TCflag && (MaxResponseTime == 0))
MaxResponseTime = 15L*100L;
#endif /* CHESSTOOL */
}
void DoAMove(void);
void DoAMove()
{
char astr[40];
int r,c,l;
char piece;
r = mvstr[0][3] - '1';
c = mvstr[0][2] - 'a';
l = ((flag.reverse) ? locn (7 - r, 7 - c) : locn (r, c));
if (color[l] == neutral)
{
DisplayBeep(0L);
Delay(25L);
DisplayBeep(0L);
Delay(25L);
DisplayBeep(0L);
Delay(25L);
piece = ' ';
}
else if (color[l] == white)
piece = qxx[board[l]]; /* white are lower case pieces */
else
piece = pxx[board[l]]; /* black are upper case pieces */
if (computer == black)
sprintf(astr,"%d: %s",GameCnt>>1,mvstr[0]);
else
sprintf(astr,"%d: %s",(GameCnt+1)>>1,mvstr[0]);
DisplayComputerMove(astr);
AnimateAmigaMove(mvstr[0],piece);
}
void
ExitChess (void)
{
signal (SIGTERM, SIG_IGN);
ListGame (0L);
#ifdef AMIGA
if (AmigaStarted)
AmigaShutDown();
#endif
exit (0);
}
#ifndef MSDOS /* never called!!! */
#ifndef AMIGA
void
Die (int sig)
{
char s[80];
ShowMessage (CP[31]); /*Abort?*/
scanz ("%s", s);
if (strcmp (s, CP[210]) == 0) /*yes*/
ExitChess ();
}
#endif
#endif /* MSDOS */
void
TerminateSearch (int sig)
{
#ifdef MSDOS
sig++; /* shut up the compiler */
#endif /* MSDOS */
if (!flag.timeout)
flag.musttimeout = true;
flag.bothsides = false;
}
void
help (void)
{
#ifndef AMIGA
ClrScreen ();
/*printz ("CHESS command summary\n");*/
printz (CP[40]);
printz ("----------------------------------------------------------------\n");
/*printz ("g1f3 move from g1 to f3 quit Exit Chess\n");*/
printz (CP[158]);
/*printz ("Nf3 move knight to f3 beep turn %s\n", (flag.beep) ? "off" : "on");*/
printz (CP[86], (flag.beep) ? CP[92] : CP[93]);
/*printz ("a7a8q promote pawn to queen\n");*/
printz (CP[128], (flag.material) ? CP[92] : CP[93]);
/*printz ("o-o castle king side easy turn %s\n", (flag.easy) ? "off" : "on");*/
printz (CP[173], (flag.easy) ? CP[92] : CP[93]);
/*printz ("o-o-o castle queen side hash turn %s\n", (flag.hash) ? "off" : "on");*/
printz (CP[174], (flag.hash) ? CP[92] : CP[93]);
/*printz ("bd redraw board reverse board display\n");*/
printz (CP[130]);
/*printz ("list game to chess.lst book turn %s used %d of %d\n", (Book) ? "off" : "on", bookcount, BOOKSIZE);*/
printz (CP[170], (Book) ? CP[92] : CP[93], bookcount, BOOKSIZE);
/*printz ("undo undo last ply remove take back a move\n");*/
printz (CP[200]);
/*printz ("edit edit board force enter game moves\n");*/
printz (CP[153]);
/*printz ("switch sides with computer both computer match\n");*/
printz (CP[194]);
/*printz ("white computer plays white black computer plays black\n");*/
printz (CP[202]);
/*printz ("depth set search depth clock set time control\n");*/
printz (CP[149]);
/*printz ("post principle variation hint suggest a move\n");*/
printz (CP[177]);
/*printz ("save game to file get game from file\n");*/
printz (CP[188]);
/*printz ("random randomize play new start new game\n");*/
printz (CP[181]);
printz ("----------------------------------------------------------------\n");
/*printz ("Computer: %-12s Opponent: %s\n",*/
printz (CP[46],
ColorStr[computer], ColorStr[opponent]);
/*printz ("Depth: %-12d Response time: %d sec\n",*/
printz (CP[51],
MaxSearchDepth, MaxResponseTime/100);
/*printz ("Random: %-12s Easy mode: %s\n",*/
printz (CP[99],
(dither) ? CP[93] : CP[92], (flag.easy) ? CP[93] : CP[92]);
/*printz ("Beep: %-12s Transposition file: %s\n",*/
printz (CP[36],
(flag.beep) ? CP[93] : CP[92], (flag.hash) ? CP[93] : CP[92]);
/*printz ("Time Control %s %d moves %d seconds %d opr %d depth\n", (TCflag) ? "ON" : "OFF",*/
printz (CP[110], (TCflag) ? CP[93] : CP[92],
TimeControl.moves[white], TimeControl.clock[white] / 100, OperatorTime, MaxSearchDepth);
signal (SIGINT, TerminateSearch);
#ifndef MSDOS
signal (SIGQUIT, TerminateSearch);
#endif /* MSDOS */
#endif
}
void
EditBoard (void)
/*
* Set up a board position. Pieces are entered by typing the piece followed
* by the location. For example, Nf3 will place a knight on square f3.
*/
{
INTSIZE a, r, c, sq, i, found;
int tmpcolor;
char s[80];
flag.regularstart = false;
Book = 0;
#ifndef AMIGA
/*printz (". exit to main\n");*/
printz (CP[29]);
/*printz ("# clear board\n");*/
printz (CP[28]);
/*printz ("c change sides\n");*/
printz (CP[136]);
/*printz ("enter piece & location: \n");*/
printz (CP[155]);
#else
if (!OpenAmigaEditWindow())
{ /* open the window which will give us back text string */
DisplayBeep(0L);
Delay(25L);
DisplayBeep(0L);
return;
}
#endif
a = tmpcolor = white;
do
{
GetEditText(s,&tmpcolor); /* amiga routine to get the command from user */
found=0;
if (s[0] == CP[28][0]) /*#*/
for (sq = 0; sq < 64; sq++)
{
board[sq] = no_piece;
color[sq] = neutral;
}
if (a != tmpcolor) /*c*/
a = otherside[a];
c = s[1] - 'a';
r = s[2] - '1';
if ((c >= 0) && (c < 8) && (r >= 0) && (r < 8))
{
sq = locn (r, c);
color[sq] = a;
board[sq] = no_piece;
for (i = no_piece; i <= king; i++)
if ((s[0] == pxx[i]) || (s[0] == qxx[i]))
{
board[sq] = i;
found=1;
break;
}
if ((found==0)||(board[sq] == no_piece)) color[sq] = neutral;
}
} while (s[0] != CP[29][0]);
for (sq = 0; sq < 64; sq++)
Mvboard[sq] = ((board[sq] != Stboard[sq]) ? 10 : 0);
CloseAmigaEditWindow(); /* Closes the edit window */
GameCnt = 0;
Game50 = 1;
ZeroRPT ();
Sdepth = 0;
InitializeStats ();
DrawAmigaBoard();
}
void
SetupBoard (void)
/*
* Compatibility with Unix chess and the nchesstool. Set up a board position.
* Eight lines of eight characters are used to setup the board. a8-h8 is the
* first line. Black pieces are represented by uppercase characters.
*/
{
#ifdef AMIGA
return;
#else
INTSIZE r, c, sq, i;
char ch;
char s[80];
NewGame ();
gets (s); /* skip "setup" command */
for (r = 7; r >= 0; r--)
{
gets (s);
for (c = 0; c <= 7; c++)
{
ch = s[c];
sq = locn (r, c);
color[sq] = neutral;
board[sq] = no_piece;
for (i = no_piece; i <= king; i++)
if (ch == pxx[i])
{
color[sq] = black;
board[sq] = i;
break;
}
else if (ch == qxx[i])
{
color[sq] = white;
board[sq] = i;
break;
}
}
}
for (sq = 0; sq < 64; sq++)
Mvboard[sq] = ((board[sq] != Stboard[sq]) ? 10 : 0);
InitializeStats ();
ClrScreen ();
UpdateDisplay (0, 0, 1, 0);
/*printz ("Setup successful\n");*/
printz (CP[106]);
#endif
}
void
ShowDepth (char ch)
{
#ifdef MSDOS
ch++; /* shut up the compiler */
#endif /* MSDOS */
}
void
ShowLine (INTSIZE unsigned int *bstline,char *astr)
{
algbr ((INTSIZE) (bstline[1] >> 8), (INTSIZE) (bstline[1] & 0xFF), false);
sprintf (astr,"%s", mvstr[0]);
}
void
ShowResults (INTSIZE int score, INTSIZE unsigned int *bstline, char ch)
{
char astr[64];
char nstr[16];
#if !defined CHESSTOOL
if ((!flag.easy)&&(ThinkAheadDepth)&&(GameCnt > 1)&&(Sdepth > 2))
{ /* check for lookahead abort */
if ((Sdepth > ThinkAheadDepth)&&(Sdepth >= GameList[GameCnt-2].depth))
{
flag.musttimeout = true;
}
}
if (flag.post)
{
ElapsedTime (2);
sprintf (astr,"D%d S%d ", Sdepth, score);
ShowLine (bstline,nstr);
strcat(astr,nstr);
ShowMessage(astr);
}
#else
REG int i;
MSCORE = score;
MV[30] = ch;
for (i = 1; bstline[i] > 0; i++)
{
MV[i] = bstline[i];
} MV[i] = 0;
#endif /* CHESSTOOL */
}
void
SearchStartStuff (INTSIZE int side)
{
char astr[64];
signal (SIGINT, TerminateSearch);
#ifndef MSDOS
signal (SIGQUIT, TerminateSearch);
#endif /* MSDOS */
#if !defined CHESSTOOL
/*#ifndef AMIGA*/
if (flag.post)
{
sprintf (astr,"Tgt:%d ", ResponseTime);
ShowMessage(astr);
}
/*#endif*/
#endif /* CHESSTOOL */
}
void
OutputMove (cstring)
char *cstring;
{
int r,c,l;
char astr[40];
char piece;
#ifdef DEBUG11
if (1)
{
FILE *D;
extern unsigned INTSIZE int PrVar[];
char d[80];
int r, c, l, i;
D = fopen ("/tmp/DEBUGA", "a+");
fprintf (D, "inout move is %s\n", mvstr[0]);
strcpy (d, mvstr[0]);
for (i = 1; PrVar[i] > 0; i++)
{
algbr ((INTSIZE) (PrVar[i] >> 8), (INTSIZE) (PrVar[i] & 0xFF), false);
fprintf (D, "%5s ", mvstr[0]);
}
fprintf (D, "\n");
fprintf (D, "\n current board is\n");
for (r = 7; r >= 0; r--)
{
for (c = 0; c <= 7; c++)
{
l = locn (r, c);
if (color[l] == neutral)
fprintf (D, " -");
else if (color[l] == white)
fprintf (D, " %c", qxx[board[l]]);
else
fprintf (D, " %c", pxx[board[l]]);
}
fprintf (D, "\n");
}
fprintf (D, "\n");
fclose (D);
strcpy (mvstr[0], d);
}
#endif
if(flag.illegal){
IllegalMove = 1;
sprintf(IllegalString,"%s\n",CP[225]);
return;
}
if (mvstr[0][0] == '\0') goto nomove;
#ifndef AMIGA
#if defined CHESSTOOL
if (computer == black)
printz ("%d. ... %s\n", GameCnt, mvstr[0]);
else
printz ("%d. %s\n", ++mycnt1, mvstr[0]);
#else
#ifdef XBOARD
printz ("%d. ... %s\n", ++mycnt1, mvstr[0]);
#else
printz ("%d. ... %s\n", ++mycnt1, mvstr[0]);
#endif
#endif /* CHESSTOOL */
#endif /* amiga */
#ifdef notdef
if (flag.post)
{
REG int i;
printz (" %6d%c ", MSCORE, MV[30]);
for (i = 1; MV[i] > 0; i++)
{
algbr ((INTSIZE) (MV[i] >> 8), (INTSIZE) (MV[i] & 0xFF), false);
printz ("%5s ", mvstr[0]);
}
}
printz ("\n");
#endif
nomove:
if ((root->flags & draw)||(root->score == -9999)||
(root->score == 9998)) goto summary;
#if !defined CHESSTOOL
if (flag.post)
{
INTSIZE h, l, t;
h = TREE;
l = 0;
t = TREE >> 1;
while (l != t)
{
if (Tree[t].f || Tree[t].t)
l = t;
else
h = t;
t = (l + h) >> 1;
}
#ifndef AMIGA
/*printf ("Nodes %ld Tree %d Eval %ld Rate %ld RS high %ld low %ld\n",*/
printf (CP[89],
NodeCnt, t, EvalNodes, (et) ? (NodeCnt / (et / 100)) : 0, reminus, replus);
/*printf ("Hin/Hout/Coll/Fin/Fout = %ld/%ld/%ld/%ld/%ld\n",*/
printf (CP[71],
HashAdd, HashCnt, THashCol, HashCol, FHashAdd, FHashCnt);
#else /* print out thinking on amiga */
#endif
}
UpdateDisplay (root->f, root->t, 0, root->flags);
#ifndef AMIGA
/*printf ("My move is: %s\n", mvstr[0]);*/
printz (CP[83], mvstr[0]);
#else
r = mvstr[0][3] - '1';
c = mvstr[0][2] - 'a';
l = ((flag.reverse) ? locn (7 - r, 7 - c) : locn (r, c));
if (color[l] == neutral)
{
DisplayBeep(0L);
Delay(25L);
DisplayBeep(0L);
Delay(25L);
DisplayBeep(0L);
Delay(25L);
piece = ' ';
}
else if (color[l] == white)
piece = qxx[board[l]]; /* white are lower case pieces */
else
piece = pxx[board[l]]; /* black are upper case pieces */
if (computer == black)
sprintf(astr,"%d: %s",GameCnt>>1,mvstr[0]);
else
sprintf(astr,"%d: %s",(GameCnt+1)>>1,mvstr[0]);
DisplayComputerMove(astr);
AnimateAmigaMove(mvstr[0],piece);
#endif
if ((flag.beep)&&(!flag.bothsides))
{
DisplayBeep(0L);
}
#endif /* CHESSTOOL */
summary:
if (root->flags & draw)
/* printf ("Drawn game!\n");*/
{
/*printz (CP[57]);*/
DrawnGame = 1;
}
else if (root->score == -9999)
{
Mate = 1;
if (flag.bothsides)
sprintf(MateString,"%s mates!",ColorStr[opponent^1]);
else
sprintf(MateString,"%s mates!",ColorStr[opponent]);
/* printz("%s mates!\n",ColorStr[opponent]);*/
}
else if (root->score == 9998)
{
Mate = 1;
DoAMove();
if (flag.bothsides)
sprintf(MateString,"%s mates!",ColorStr[computer^1]);
else
sprintf(MateString,"%s mates!",ColorStr[computer]);
/* printz("%s mates!\n",ColorStr[computer]);*/
}
#if !defined CHESSTOOL && !defined XBOARD
#ifdef VERYBUGGY
else if (root->score < -9000)
printf("%s has a forced mate!\n",ColorStr[opponent]);
else if (root->score > 9000)
printf("%s has a forced mate!\n",ColorStr[computer]);
#endif /*VERYBUGGY*/
#endif /* CHESSTOOL */
}
void
ClrScreen (void)
{
#if !defined CHESSTOOL && !defined XBOARD && !defined AMIGA
printz ("\n");
#endif
#ifdef AMIGA
#endif
}
void
UpdateDisplay (INTSIZE int f, INTSIZE int t, INTSIZE int redraw, INTSIZE int isspec)
{
#ifndef AMIGA
INTSIZE r, c, l, m;
#endif
if (redraw && !chesstool)
{
#ifndef AMIGA /* text clock and etc display */
printz ("\n");
r = TimeControl.clock[white] / 6000;
c = (TimeControl.clock[white] % 6000) / 100;
l = TimeControl.clock[black] / 6000;
m = (TimeControl.clock[black] % 6000) / 100;
/*printz ("White %d:%02d Black %d:%02d\n", r, c, l, m);*/
printz (CP[116], r, c, l, m);
printz ("\n");
for (r = 7; r >= 0; r--)
{
for (c = 0; c <= 7; c++)
{
l = ((flag.reverse) ? locn (7 - r, 7 - c) : locn (r, c));
if (color[l] == neutral)
printz (" -");
else if (color[l] == white)
printz (" %c", qxx[board[l]]);
else
printz (" %c", pxx[board[l]]);
}
printz ("\n");
}
printz ("\n");
#else /* Update intution board on the Amiga */
#endif
}
}
void
skip ()
{
while (*InPtr != ' ')
InPtr++;
while (*InPtr == ' ')
InPtr++;
}
void
skipb ()
{
while (*InPtr == ' ')
InPtr++;
}
#ifndef AMIGA
void
ShowMessage (char *s)
{
#ifndef AMIGA
printf("%s\n", s);
#else /* write this msg on the intuition msg screen */
DisplayComputerMove(s);
#endif
}
#endif
void
ShowSidetoMove (void)
{
}
void
PromptForMove (void)
{
#if !defined CHESSTOOL && !defined XBOARD && !defined AMIGA
/*printz ("\nYour move is? ");*/
printz (CP[124]);
#endif /* CHESSTOOL */
}
void
ShowCurrentMove (INTSIZE int pnt, INTSIZE int f, INTSIZE int t)
{
#ifdef MSDOS
f++;
t++;
pnt++; /* shut up the compiler */
#endif /* MSDOS */
}
void
ChangeAlphaWindow (void)
{
#ifndef AMIGA
printz ("WAwindow: ");
scanz ("%hd", &WAwindow);
printz ("BAwindow: ");
scanz ("%hd", &BAwindow);
#endif
}
void
ChangeBetaWindow (void)
{
#ifndef AMIGA
printz ("WBwindow: ");
scanz ("%hd", &WBwindow);
printz ("BBwindow: ");
scanz ("%hd", &BBwindow);
#endif
}
void
GiveHint (void)
{
if (hint)
{
algbr ((INTSIZE) (hint >> 8), (INTSIZE) (hint & 0xFF), false);
sprintf(HintString,CP[72], mvstr[0]); /*hint*/
}
else
sprintf (HintString,CP[223]);
#ifndef AMIGA
printf(HintString);
#else
DisplayComputerMove(HintString);
#endif
}
void
SelectLevel (timestring)
char *timestring;
{
int tmp;
char T[64], *p, *q;
#ifndef AMIGA
printz (CP[61]);
scanz ("%hd %s", &TCmoves, T);
#else
#ifndef LONGINTS2
sscanf(timestring,"%hd %s",&TCmoves,T);
#else
sscanf(timestring,"%d %s",&TCmoves,T);
#endif
#endif
for (p = T; *p == ' '; p++) ;
TCminutes = strtol (p, &q, 10);
TCadd = 0;
if (TCminutes < 1)
TCminutes = 1;
if (TCmoves < 1)
TCmoves = 1;
if ((TCminutes/TCmoves) > 0)
{
EnableMoveNow();
}
else
{
DisableMoveNow();
}
if (*q == ':')
TCseconds = strtol (q + 1, (char **) NULL, 10);
else
TCseconds = 0;
#ifdef OPERATORTIME
printz (CP[94]);
scanz ("%hd", &OperatorTime);
#endif
if (TCmoves == 0) {
TCflag = false;
MaxResponseTime = TCminutes*60L*100L + TCseconds*100L;
TCminutes = TCseconds = 0;
} else {
TCflag = true;
MaxResponseTime = 0;
}
SetTimeControl ();
#ifdef AMIGA
tmp = player;
player = white;
UpdateClocks();
player = black;
UpdateClocks();
player = tmp;
#endif
}
#ifdef DEBUG
void
ChangeDbLev (void)
{
printz (CP[146]);
scanz ("%hd", &debuglevel);
}
#endif /* DEBUG */
void
ChangeSearchDepth (void)
{
#ifndef AMIGA
printz ("depth= ");
scanz ("%hd", &MaxSearchDepth);
TCflag = !(MaxSearchDepth > 0);
#endif
}
void ChangeHashDepth (void)
{
#ifndef AMIGA
printz ("hashdepth= ");
scanz ("%hd", &HashDepth);
printz ("MoveLimit= ");
scanz ("%hd", &HashMoveLimit);
#endif
}
void
SetContempt (void)
{
#ifndef AMIGA
printz ("contempt= ");
scanz ("%hd", &contempt);
#endif
}
void
ChangeXwindow (void)
{
#ifndef AMIGA
printz ("xwndw= ");
scanz ("%hd", &xwndw);
#endif
}
void
ShowPostnValue (INTSIZE int sq)
/*
* must have called ExaminePosition() first
*/
{
char astr[80];
INTSIZE score;
score = ScorePosition (color[sq]);
if (color[sq] != neutral){
sprintf (astr,"%3d%c ", svalue[sq],(color[sq] == black)?'b':'w');}
else
sprintf(astr," * ");
ShowMessage(astr);
}
void
DoDebug (void)
{
#ifndef AMIGA
INTSIZE c, p, sq, tp, tc, tsq, score,j,k;
char s[40];
ExaminePosition ();
ShowMessage (CP[65]);
scanz ("%s", s);
c = neutral;
if (s[0] == CP[9][0] || s[0] == CP[9][1]) /* w W*/ c = white;
if (s[0] == CP[9][2] || s[0] == CP[9][3]) /*b B*/ c = black;
for (p = king; p > no_piece; p--)
if ((s[1] == pxx[p]) || (s[1] == qxx[p])) break;
if(p > no_piece)
for(j=7;j>=0;j--){
for(k=0;k<8;k++){
sq=j*8+k;
tp = board[sq];
tc = color[sq];
board[sq] = p;
color[sq] = c;
tsq = PieceList[c][1];
PieceList[c][1] = sq;
ShowPostnValue (sq);
PieceList[c][1] = tsq;
board[sq] = tp;
color[sq] = tc;
}
printz("\n");
}
score = ScorePosition (opponent);
printz (CP[103], score, mtl[computer], pscore[computer], mtl[opponent],pscore[opponent]);
#endif
}
void
DoTable (INTSIZE table[64])
{
char astr[16];
INTSIZE sq,j,k;
ExaminePosition ();
for(j=7;j>=0;j--){
for(k=0;k<8;k++){
sq=j*8+k;
sprintf (astr,"%3d ", table[sq]);
ShowMessage(astr);
}
}
}
void
ShowPostnValues (void)
{
INTSIZE sq, score,j,k;
char astr[64];
ExaminePosition ();
for(j=7;j>=0;j--){
for(k=0;k<8;k++){
sq=j*8+k;
ShowPostnValue (sq);
}
}
score = ScorePosition (opponent);
sprintf (astr,CP[103], score, mtl[computer], pscore[computer], mtl[opponent],pscore[opponent]);
ShowMessage(astr);
sprintf(astr,"hung white %d hung black %d\n",hung[white],hung[black]);
ShowMessage(astr);
}